Season 2 is building steam!

So as you might or might not know, the LOCR will be split into seasons, season one is done and that’s great, but we’ve taken some time off to really try and make season two a commendable improvement.

So in the next few months, we want to focus on broadening our field, more systems, a wider variety of games and some different production styles; that’s the goal anyway.

This webspace was largely a place where we’d dump a new video, we want to start utilising it more. If you have any suggestions on how we could go about making this a space you’d visit more often, feel free to leave a comment. The plan so far is to provide quick written pieces with every video (which I’ve retroactively done for season one, check it out from the Season One link under the page header), but also, provide an insight into what Bruiser is currently playing to give you an idea of what to expect in the coming months.

Also, if some of the bigger production videos work out well, we might consider producing making of videos to give you a behind the scenes look at how production typically occurs at the LOCR. We’ll just gauge interest as the series progresses but as always, leave feedback, comments or messages because these will help us moving forward.

Cheers,

C. Bentley

LOCR Producer